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* misc: code consistency and bot instance creation * Changelog for aiogram#1482 * misc: consistency of comments and dispatcher instance creation * misc: removed routers example * Update CHANGES/1482.misc.rst --------- Co-authored-by: Alex Root Junior <jroot.junior@gmail.com>
301 lines
8.5 KiB
Python
301 lines
8.5 KiB
Python
import asyncio
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import logging
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from dataclasses import dataclass, field
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from os import getenv
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from typing import Any
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from aiogram import Bot, Dispatcher, F, Router, html
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from aiogram.filters import Command
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from aiogram.fsm.context import FSMContext
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from aiogram.fsm.scene import Scene, SceneRegistry, ScenesManager, on
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from aiogram.fsm.storage.memory import SimpleEventIsolation
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from aiogram.types import KeyboardButton, Message, ReplyKeyboardRemove
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from aiogram.utils.formatting import (
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Bold,
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as_key_value,
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as_list,
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as_numbered_list,
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as_section,
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)
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from aiogram.utils.keyboard import ReplyKeyboardBuilder
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TOKEN = getenv("BOT_TOKEN")
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@dataclass
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class Answer:
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"""
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Represents an answer to a question.
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"""
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text: str
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"""The answer text"""
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is_correct: bool = False
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"""Indicates if the answer is correct"""
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@dataclass
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class Question:
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"""
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Class representing a quiz with a question and a list of answers.
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"""
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text: str
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"""The question text"""
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answers: list[Answer]
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"""List of answers"""
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correct_answer: str = field(init=False)
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def __post_init__(self):
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self.correct_answer = next(answer.text for answer in self.answers if answer.is_correct)
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# Fake data, in real application you should use a database or something else
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QUESTIONS = [
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Question(
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text="What is the capital of France?",
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answers=[
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Answer("Paris", is_correct=True),
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Answer("London"),
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Answer("Berlin"),
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Answer("Madrid"),
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],
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),
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Question(
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text="What is the capital of Spain?",
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answers=[
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Answer("Paris"),
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Answer("London"),
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Answer("Berlin"),
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Answer("Madrid", is_correct=True),
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],
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),
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Question(
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text="What is the capital of Germany?",
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answers=[
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Answer("Paris"),
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Answer("London"),
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Answer("Berlin", is_correct=True),
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Answer("Madrid"),
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],
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),
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Question(
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text="What is the capital of England?",
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answers=[
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Answer("Paris"),
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Answer("London", is_correct=True),
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Answer("Berlin"),
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Answer("Madrid"),
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],
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),
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Question(
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text="What is the capital of Italy?",
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answers=[
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Answer("Paris"),
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Answer("London"),
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Answer("Berlin"),
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Answer("Rome", is_correct=True),
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],
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),
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]
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class QuizScene(Scene, state="quiz"):
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"""
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This class represents a scene for a quiz game.
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It inherits from Scene class and is associated with the state "quiz".
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It handles the logic and flow of the quiz game.
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"""
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@on.message.enter()
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async def on_enter(self, message: Message, state: FSMContext, step: int | None = 0) -> Any:
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"""
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Method triggered when the user enters the quiz scene.
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It displays the current question and answer options to the user.
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:param message:
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:param state:
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:param step: Scene argument, can be passed to the scene using the wizard
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:return:
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"""
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if not step:
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# This is the first step, so we should greet the user
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await message.answer("Welcome to the quiz!")
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try:
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quiz = QUESTIONS[step]
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except IndexError:
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# This error means that the question's list is over
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return await self.wizard.exit()
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markup = ReplyKeyboardBuilder()
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markup.add(*[KeyboardButton(text=answer.text) for answer in quiz.answers])
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if step > 0:
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markup.button(text="🔙 Back")
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markup.button(text="🚫 Exit")
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await state.update_data(step=step)
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return await message.answer(
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text=QUESTIONS[step].text,
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reply_markup=markup.adjust(2).as_markup(resize_keyboard=True),
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)
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@on.message.exit()
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async def on_exit(self, message: Message, state: FSMContext) -> None:
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"""
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Method triggered when the user exits the quiz scene.
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It calculates the user's answers, displays the summary, and clears the stored answers.
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:param message:
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:param state:
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:return:
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"""
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data = await state.get_data()
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answers = data.get("answers", {})
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correct = 0
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incorrect = 0
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user_answers = []
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for step, quiz in enumerate(QUESTIONS):
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answer = answers.get(step)
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is_correct = answer == quiz.correct_answer
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if is_correct:
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correct += 1
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icon = "✅"
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else:
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incorrect += 1
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icon = "❌"
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if answer is None:
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answer = "no answer"
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user_answers.append(f"{quiz.text} ({icon} {html.quote(answer)})")
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content = as_list(
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as_section(
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Bold("Your answers:"),
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as_numbered_list(*user_answers),
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),
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"",
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as_section(
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Bold("Summary:"),
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as_list(
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as_key_value("Correct", correct),
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as_key_value("Incorrect", incorrect),
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),
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),
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)
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await message.answer(**content.as_kwargs(), reply_markup=ReplyKeyboardRemove())
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await state.set_data({})
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@on.message(F.text == "🔙 Back")
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async def back(self, message: Message, state: FSMContext) -> None:
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"""
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Method triggered when the user selects the "Back" button.
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It allows the user to go back to the previous question.
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:param message:
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:param state:
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:return:
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"""
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data = await state.get_data()
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step = data["step"]
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previous_step = step - 1
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if previous_step < 0:
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# In case when the user tries to go back from the first question,
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# we just exit the quiz
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return await self.wizard.exit()
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return await self.wizard.back(step=previous_step)
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@on.message(F.text == "🚫 Exit")
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async def exit(self, message: Message) -> None:
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"""
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Method triggered when the user selects the "Exit" button.
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It exits the quiz.
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:param message:
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:return:
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"""
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await self.wizard.exit()
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@on.message(F.text)
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async def answer(self, message: Message, state: FSMContext) -> None:
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"""
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Method triggered when the user selects an answer.
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It stores the answer and proceeds to the next question.
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:param message:
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:param state:
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:return:
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"""
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data = await state.get_data()
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step = data["step"]
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answers = data.get("answers", {})
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answers[step] = message.text
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await state.update_data(answers=answers)
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await self.wizard.retake(step=step + 1)
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@on.message()
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async def unknown_message(self, message: Message) -> None:
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"""
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Method triggered when the user sends a message that is not a command or an answer.
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It asks the user to select an answer.
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:param message: The message received from the user.
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:return: None
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"""
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await message.answer("Please select an answer.")
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quiz_router = Router(name=__name__)
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# Add handler that initializes the scene
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quiz_router.message.register(QuizScene.as_handler(), Command("quiz"))
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@quiz_router.message(Command("start"))
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async def command_start(message: Message, scenes: ScenesManager):
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await scenes.close()
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await message.answer(
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"Hi! This is a quiz bot. To start the quiz, use the /quiz command.",
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reply_markup=ReplyKeyboardRemove(),
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)
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def create_dispatcher():
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# Event isolation is needed to correctly handle fast user responses
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dispatcher = Dispatcher(
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events_isolation=SimpleEventIsolation(),
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)
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dispatcher.include_router(quiz_router)
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# To use scenes, you should create a SceneRegistry and register your scenes there
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scene_registry = SceneRegistry(dispatcher)
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# ... and then register a scene in the registry
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# by default, Scene will be mounted to the router that passed to the SceneRegistry,
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# but you can specify the router explicitly using the `router` argument
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scene_registry.add(QuizScene)
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return dispatcher
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async def main():
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dp = create_dispatcher()
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bot = Bot(token=TOKEN)
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await dp.start_polling(bot)
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if __name__ == "__main__":
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# Alternatively, you can use aiogram-cli:
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# `aiogram run polling quiz_scene:create_dispatcher --log-level info --token BOT_TOKEN`
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logging.basicConfig(level=logging.INFO)
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asyncio.run(main())
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