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Add support for State type in scenes methods (#1685)
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* Add support for `State` type to scenes methods like `goto`, `enter`, `get` Calm down MyPy * Add 1685.feature.rst
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3 changed files with 18 additions and 14 deletions
1
CHANGES/1685.feature.rst
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1
CHANGES/1685.feature.rst
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@ -0,0 +1 @@
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Add support for `State` type in scenes methods like `goto`, `enter`, `get`
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@ -172,7 +172,7 @@ class ActionContainer:
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name: str,
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filters: Tuple[CallbackType, ...],
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action: SceneAction,
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target: Optional[Union[Type[Scene], str]] = None,
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target: Optional[Union[Type[Scene], State, str]] = None,
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) -> None:
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self.name = name
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self.filters = filters
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@ -537,14 +537,14 @@ class SceneWizard:
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assert self.scene_config.state is not None, "Scene state is not specified"
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await self.goto(self.scene_config.state, **kwargs)
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async def goto(self, scene: Union[Type[Scene], str], **kwargs: Any) -> None:
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async def goto(self, scene: Union[Type[Scene], State, str], **kwargs: Any) -> None:
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"""
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The `goto` method transitions to a new scene.
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It first calls the `leave` method to perform any necessary cleanup
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in the current scene, then calls the `enter` event to enter the specified scene.
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:param scene: The scene to transition to. Can be either a `Scene` instance
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or a string representing the scene.
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`State` instance or a string representing the scene.
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:param kwargs: Additional keyword arguments to pass to the `enter`
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method of the scene manager.
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:return: None
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@ -665,7 +665,7 @@ class ScenesManager:
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self.history = HistoryManager(self.state)
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async def _get_scene(self, scene_type: Optional[Union[Type[Scene], str]]) -> Scene:
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async def _get_scene(self, scene_type: Optional[Union[Type[Scene], State, str]]) -> Scene:
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scene_type = self.registry.get(scene_type)
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return scene_type(
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wizard=SceneWizard(
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@ -687,14 +687,14 @@ class ScenesManager:
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async def enter(
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self,
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scene_type: Optional[Union[Type[Scene], str]],
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scene_type: Optional[Union[Type[Scene], State, str]],
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_check_active: bool = True,
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**kwargs: Any,
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) -> None:
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"""
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Enters the specified scene.
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:param scene_type: Optional Type[Scene] or str representing the scene type to enter.
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:param scene_type: Optional Type[Scene], State or str representing the scene type to enter.
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:param _check_active: Optional bool indicating whether to check if
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there is an active scene to exit before entering the new scene. Defaults to True.
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:param kwargs: Additional keyword arguments to pass to the scene's wizard.enter() method.
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@ -833,18 +833,19 @@ class SceneRegistry:
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"""
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self.add(*scenes, router=self.router)
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def get(self, scene: Optional[Union[Type[Scene], str]]) -> Type[Scene]:
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def get(self, scene: Optional[Union[Type[Scene], State, str]]) -> Type[Scene]:
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"""
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This method returns the registered Scene object for the specified scene.
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The scene parameter can be either a Scene object or a string representing
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The scene parameter can be either a Scene object, State object or a string representing
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the name of the scene. If a Scene object is provided, the state attribute
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of the SceneConfig object associated with the Scene object will be used as the scene name.
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If None or an invalid type is provided, a SceneException will be raised.
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If a State object is provided, the state attribute of the State object will be used as the
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scene name. If None or an invalid type is provided, a SceneException will be raised.
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If the specified scene is not registered in the SceneRegistry object,
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a SceneException will be raised.
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:param scene: A Scene object or a string representing the name of the scene.
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:param scene: A Scene object, State object or a string representing the name of the scene.
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:return: The registered Scene object corresponding to the given scene parameter.
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"""
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@ -853,7 +854,7 @@ class SceneRegistry:
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if isinstance(scene, State):
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scene = scene.state
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if scene is not None and not isinstance(scene, str):
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raise SceneException("Scene must be a subclass of Scene or a string")
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raise SceneException("Scene must be a subclass of Scene, State or a string")
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try:
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return self._scenes[scene]
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@ -864,7 +865,7 @@ class SceneRegistry:
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@dataclass
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class After:
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action: SceneAction
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scene: Optional[Union[Type[Scene], str]] = None
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scene: Optional[Union[Type[Scene], State, str]] = None
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@classmethod
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def exit(cls) -> After:
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@ -875,7 +876,7 @@ class After:
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return cls(action=SceneAction.back)
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@classmethod
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def goto(cls, scene: Optional[Union[Type[Scene], str]]) -> After:
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def goto(cls, scene: Optional[Union[Type[Scene], State, str]]) -> After:
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return cls(action=SceneAction.enter, scene=scene)
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@ -1490,7 +1490,9 @@ class TestSceneRegistry:
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registry = SceneRegistry(router, register_on_add)
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registry.add(MyScene)
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with pytest.raises(SceneException, match="Scene must be a subclass of Scene or a string"):
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with pytest.raises(
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SceneException, match="Scene must be a subclass of Scene, State or a string"
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):
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registry.get(MyScene)
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def test_scene_registry_get_scene_not_registered(self):
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