Add support for State type in scenes methods (#1685)
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* Add support for `State` type to scenes methods like `goto`, `enter`, `get`

Calm down MyPy

* Add 1685.feature.rst
This commit is contained in:
Andrew 2025-05-09 21:25:41 +03:00 committed by GitHub
parent 3812157913
commit 72dd709717
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GPG key ID: B5690EEEBB952194
3 changed files with 18 additions and 14 deletions

1
CHANGES/1685.feature.rst Normal file
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@ -0,0 +1 @@
Add support for `State` type in scenes methods like `goto`, `enter`, `get`

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@ -172,7 +172,7 @@ class ActionContainer:
name: str,
filters: Tuple[CallbackType, ...],
action: SceneAction,
target: Optional[Union[Type[Scene], str]] = None,
target: Optional[Union[Type[Scene], State, str]] = None,
) -> None:
self.name = name
self.filters = filters
@ -537,14 +537,14 @@ class SceneWizard:
assert self.scene_config.state is not None, "Scene state is not specified"
await self.goto(self.scene_config.state, **kwargs)
async def goto(self, scene: Union[Type[Scene], str], **kwargs: Any) -> None:
async def goto(self, scene: Union[Type[Scene], State, str], **kwargs: Any) -> None:
"""
The `goto` method transitions to a new scene.
It first calls the `leave` method to perform any necessary cleanup
in the current scene, then calls the `enter` event to enter the specified scene.
:param scene: The scene to transition to. Can be either a `Scene` instance
or a string representing the scene.
`State` instance or a string representing the scene.
:param kwargs: Additional keyword arguments to pass to the `enter`
method of the scene manager.
:return: None
@ -665,7 +665,7 @@ class ScenesManager:
self.history = HistoryManager(self.state)
async def _get_scene(self, scene_type: Optional[Union[Type[Scene], str]]) -> Scene:
async def _get_scene(self, scene_type: Optional[Union[Type[Scene], State, str]]) -> Scene:
scene_type = self.registry.get(scene_type)
return scene_type(
wizard=SceneWizard(
@ -687,14 +687,14 @@ class ScenesManager:
async def enter(
self,
scene_type: Optional[Union[Type[Scene], str]],
scene_type: Optional[Union[Type[Scene], State, str]],
_check_active: bool = True,
**kwargs: Any,
) -> None:
"""
Enters the specified scene.
:param scene_type: Optional Type[Scene] or str representing the scene type to enter.
:param scene_type: Optional Type[Scene], State or str representing the scene type to enter.
:param _check_active: Optional bool indicating whether to check if
there is an active scene to exit before entering the new scene. Defaults to True.
:param kwargs: Additional keyword arguments to pass to the scene's wizard.enter() method.
@ -833,18 +833,19 @@ class SceneRegistry:
"""
self.add(*scenes, router=self.router)
def get(self, scene: Optional[Union[Type[Scene], str]]) -> Type[Scene]:
def get(self, scene: Optional[Union[Type[Scene], State, str]]) -> Type[Scene]:
"""
This method returns the registered Scene object for the specified scene.
The scene parameter can be either a Scene object or a string representing
The scene parameter can be either a Scene object, State object or a string representing
the name of the scene. If a Scene object is provided, the state attribute
of the SceneConfig object associated with the Scene object will be used as the scene name.
If None or an invalid type is provided, a SceneException will be raised.
If a State object is provided, the state attribute of the State object will be used as the
scene name. If None or an invalid type is provided, a SceneException will be raised.
If the specified scene is not registered in the SceneRegistry object,
a SceneException will be raised.
:param scene: A Scene object or a string representing the name of the scene.
:param scene: A Scene object, State object or a string representing the name of the scene.
:return: The registered Scene object corresponding to the given scene parameter.
"""
@ -853,7 +854,7 @@ class SceneRegistry:
if isinstance(scene, State):
scene = scene.state
if scene is not None and not isinstance(scene, str):
raise SceneException("Scene must be a subclass of Scene or a string")
raise SceneException("Scene must be a subclass of Scene, State or a string")
try:
return self._scenes[scene]
@ -864,7 +865,7 @@ class SceneRegistry:
@dataclass
class After:
action: SceneAction
scene: Optional[Union[Type[Scene], str]] = None
scene: Optional[Union[Type[Scene], State, str]] = None
@classmethod
def exit(cls) -> After:
@ -875,7 +876,7 @@ class After:
return cls(action=SceneAction.back)
@classmethod
def goto(cls, scene: Optional[Union[Type[Scene], str]]) -> After:
def goto(cls, scene: Optional[Union[Type[Scene], State, str]]) -> After:
return cls(action=SceneAction.enter, scene=scene)

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@ -1490,7 +1490,9 @@ class TestSceneRegistry:
registry = SceneRegistry(router, register_on_add)
registry.add(MyScene)
with pytest.raises(SceneException, match="Scene must be a subclass of Scene or a string"):
with pytest.raises(
SceneException, match="Scene must be a subclass of Scene, State or a string"
):
registry.get(MyScene)
def test_scene_registry_get_scene_not_registered(self):